From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Exposure in post-process volumes

Exposure in post-process volumes - Unreal Engine Tutorial

From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Exposure in post-process volumes

- [Instructor] Whenever we add a Post-Process Volume to an Unreal Scene, we suddenly gain the ability to adjust our exposure settings on a per-volume basis, meaning we can easily make sure that different sections of an environment automatically look as good as they possibly can. From an exposure point of view, that is. With our Post-Process Volume selected in the World Outliner, then, let's come to the Lens rollout in the Details tab and find the options that we want under the Exposure dropdown. Now in Unreal, Exposure, sometimes referred to as Eye Adaptation in the engine, mimics what our eyes do naturally when we, for instance, walk from a bright exterior into a dark interior, our eyes adjusting so that we can quickly make out details inside this new lighting situation. To clearly see the effect of the changes that we will be making here, let's make sure that we have a check in all of the options. Except for Metering Mode, that is. And then work our way down them, as this particular…

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