From the course: 2D Animation: Tips and Tricks

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From the course: 2D Animation: Tips and Tricks

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- [Instructor] When you animate a character with clothes or hair, the character is considered to be the primary animation, and the clothing or the hair is the secondary animation, and the motion of the hair or the clothing is going to be pre-determined by that, by the primary, by the actor. So in this example, we see a piece of cloth tied to a little ball as it bounces along the ground, and the position of the cloth is entirely dependent on the physics of the ball. So essentially, wherever the ball is moving, the, the clothing tends to move or point towards the previous area. See how it's being dragged along that path. In any of these given images, the cloth is pointing back towards the area that it came from, and I've tried to keep this principle throughout the entire range of images. So it's a good general principle. It's not a law, but it's a very good rule of thumb. And here' the final animation. So it's got a nice kind of fluffy feel to it. You really get the sense that cloth is…

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