From the course: Essential Technical Aspects of Animation
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Frame rates, X-sheets, and paper
From the course: Essential Technical Aspects of Animation
Frame rates, X-sheets, and paper
- [Instructor] I'd like you to know a little bit about some of the traditional terminology that's used in the industry. Some of it is an anachronism from a time when footage was footage, when it was physically measured. So some of the terms are still used, but you might not be sure exactly what that is. So in the early period of film, when film was shot on film, there were 24 frames in a second and 16 frames of 35mm film was about one foot, hence the term footage, which we still use. So we have traditionally trained animators, like myself, who have transitioned into working on computers and we're comfortable working with different frame rates, 24 frames or 30 frames a second are two of the most common. We have then the principle of animating on ones, twos and threes. And it was discovered fairly early on, and I think it was on "Snow White and the Seven Dwarves" the Disney original, where it was realized that you could,…
Contents
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Frame rates, X-sheets, and paper9m 4s
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Frame rates and logistics6m 22s
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Animating on paper8m 15s
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Drawings, frames, and exposures3m 20s
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Timing charts vs. tweening5m 53s
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Straight ahead animation3m 38s
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Pose-to-pose animation3m 53s
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Model sheets5m 8s
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Color models3m 48s
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From rough drawings to cleanup5m 54s
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Cell painting to DIP (digital ink and paint)6m 41s
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