From the course: Essential Technical Aspects of Animation
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Frame rates and logistics
From the course: Essential Technical Aspects of Animation
Frame rates and logistics
- In 1988 when I began working in animation, we really only had to worry about a couple of frame rates and that was the 24 frame per second column that you see on the right side here. And I worked for Don Bluth and he was obviously working in the Disney tradition. And that meant and the technology of the time was based around 24 frames per second. Now animation was hand drawn then, so 24 drawings a second is fairly punitive. So while what was common practice was to do 12 drawings per second. So you would do 12 drawings and then shoot them for two frames or hence the term on twos. And in the 1980s in a lot of television animation and a lot of animation in Japan, it was figured out that you could even work on eight frames per second if you shot them on, for three frames, hence on threes. Now on the left side, you see the 30 frame per second family and applying the same process there. If you hold your drawings for two…
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Frame rates, X-sheets, and paper9m 4s
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Frame rates and logistics6m 22s
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Animating on paper8m 15s
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Drawings, frames, and exposures3m 20s
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Timing charts vs. tweening5m 53s
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Straight ahead animation3m 38s
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Pose-to-pose animation3m 53s
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Model sheets5m 8s
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Color models3m 48s
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From rough drawings to cleanup5m 54s
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Cell painting to DIP (digital ink and paint)6m 41s
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