From the course: Essential Technical Aspects of Animation
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From rough drawings to cleanup
From the course: Essential Technical Aspects of Animation
From rough drawings to cleanup
- [Instructor] So depending on what software you use to animate, or even if you're animating traditionally, there might be some people out there still drawing on paper, there's a fairly clean way of creating a final drawing. And, of course, everyone has their own different approach, but this is one fairly idealized way of approaching a final drawing. So we have like a rough drawing on the left side, which is very loose, can be done extremely quickly. It blocks in the basic pose, the forms, the volumes, and then when the animation is approved in this form, then we proceed to the tie-down where we begin to really go in much closer, but it's still not all the way there. And then the final pass would be the cleanup and that would be to allow the Xerox machine or the inker to hand draw or to Xerox or photocopy that artwork onto the transparent cell, which will be painted. That was the process in the traditional era. And, of…
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Frame rates, X-sheets, and paper9m 4s
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Frame rates and logistics6m 22s
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Animating on paper8m 15s
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Drawings, frames, and exposures3m 20s
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Timing charts vs. tweening5m 53s
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Straight ahead animation3m 38s
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Pose-to-pose animation3m 53s
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Model sheets5m 8s
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Color models3m 48s
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From rough drawings to cleanup5m 54s
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Cell painting to DIP (digital ink and paint)6m 41s
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