From the course: Unreal Engine: Materials for Architectural Visualization

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How and when to use Unreal's Material Editor

How and when to use Unreal's Material Editor - Unreal Engine Tutorial

From the course: Unreal Engine: Materials for Architectural Visualization

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How and when to use Unreal's Material Editor

- [Narrator] When it comes to being able to use our available tools wisely on a project one of the things that we will really need to know are the respective strengths and weaknesses of the ones that we have to hand including knowing when to and when not to use them. In the case of Unreal's native materials then, unless, in my honest opinion, you are stuck and have no other options available, or are creating in-engine effects in your level, then you are not likely to want to create materials from scratch inside Unreal alone. In other words, we would not want to try and use Unreal like we would, say, Substance Designer or 3DSMax's material editor. If this is a workflow that you would find useful, by all means feel free to use it. But, in my personal opinion, Unreal's material strength comes from adding flexibility via texture sample nodes that let us load in bitmaps as well as simple float and vectors that we can then expose. Now why do I say that? Well for the most part we are often…

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