From the course: Unity 3D 2019 Essential Training

Intro to the Unity user interface - Unity Tutorial

From the course: Unity 3D 2019 Essential Training

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Intro to the Unity user interface

- [Instructor] Let's take a look at the Unity interface and its different sections. The first time you're using Unity this can be very intimidating. I understand because I've been there. But, let's go over all the different sections and you'll see that it's not that complicated. When you walk into a brand-new project, the first thing you're going to see is the hierarchy. This is where the things that you see on your game or in your project window, this is what is on the scene. You could have hundreds of assets in your assets folder but they're not in the scene until you see them in here. If you want to add anything in the scene directly, you're right-clicking this section and then you create whatever you want. Or, drag and drop from the assets. That's the most important aspect to understand. First, the hierarchy is what is on the scene. And then, the assets is where you keep all your stuff. Let's go to the project. This is where you see all the items that you have in your project. This is exactly what we discussed in the last video; how your folder structure is organized. This is where you drop all your assets before you drop them into the scene, where you can see then in the hierarchy. The top, here, is the scene. This is where you see what is on your scene. You can actually change how you're seeing your scene. You could see it wireframe, and so on and so forth. I strongly suggest to explore these as we add more items to the scene. For example, if you want to see something that is baked on your scene, you can actually click here and you're going to see your scene with your bakemap. Then, these are all the options related to how you're seeing the scene. If you don't want to see all the grids, you can click here. If you don't want to see specific items or gizmos, you can click on all these icons, like so. Let's bring back the grid, for now. Once you hit play, at the top here, this is where you're going to see the game. The official game is in that particular window. You can click on Maximize On Play so this is going to bring the full scene on your screen versus just this particular view. If you want to bring any assets from the asset store, this is where you find it, and once you're on the asset store, you can download and install multiple items. When you're on the asset store, you can download, install, import some assets. We're actually going to that later on. You can also see my assets. Once you start buying any assets on the asset store you're going to see them here, as well. Then, on the right side, these are all the account or collaborative tools. You can also use the layers and change your layout, which we'll explore soon. And then, you're going to see the inspector. The inspector, based on what you clicked in the scene, is going to show you different things. Let's say, For example, we're clicking on the directional light. It's going to show you all the options that you have for that particular game object in your scene. You can add components. You can actually change some of the settings. We're going to, also, work a lot in the inspector as we add new items to our game or our project. And then, at the bottom, you have the project, which we already explored, and then the console. The console is going to show you messages that you should pay attention to. When it's a warning, you should pay attention to it a little bit. If it's red, it means that if you're hitting play, you're not going to be able to run your game because there's something that you need to pay attention to. So, always pay attention to the console for messages that are important. Typically, the last message is going to show at the bottom, here. Right now, I'm going to clear that because it's not an important message, and move on. As you work through your scene, you're going to use the tools at the top, here, and I'm going to show you how to use the shortcuts and how you use them. If you want to move the directional light, you click on it and you use the move tool, like so. You're going to move the item. You can actually rotate it, scale it, and then use one tool that does it all. And, I'm going to show you a few shortcuts how to change from one to the other very, very soon. These are all the items that you're going to work through as you work through the project. If there's anything that you don't understand that we just explained, it's going to make a lot more sense as we work through our project.

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