From the course: 2D Animation: Tips and Tricks

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Jumping and crouching

Jumping and crouching

From the course: 2D Animation: Tips and Tricks

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Jumping and crouching

- [Instructor] Now, let's look at the art of jumping and crouching. And I intended the crouch to be like a little dodge, so if something's going over his head, he can just move down like this, or even this action to pick things up. And then, we have three different jumps, low, medium and high. So the simple one first, let's just look at the crouch. And that's pretty much it, there's not much to it. It happens here. Now, notice too I have like a hold here, and this is kind of the thing we would allow by going into like a hard hold like that. This is the kind of pose that a programmer can extend for as long as they want. So, let's say the player hits the down button and holds it down, then we hold him in this position, before we pop him back up again. So, sometimes its good to have characters go into a hard hold, if you're used to more feature style of animation. You're used to things like moving holds, much softer…

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