From the course: TouchDesigner & Unreal: Interactive Controllers
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Kinect input component
From the course: TouchDesigner & Unreal: Interactive Controllers
Kinect input component
- Now we're going to build a container to bring in our connect data and clean it up and organize it and filter it like we've been doing with everything. Then, we'll move on to wiring the particle system. So this is the scene that we've built in our OSC chapter. I'm just going to dive into Project One here. You can see this is our set up and we have a container here that was bringing in our OSC data and all that's still working. I've got the iPad still set up. What I'm going to do now, I'm going to hit Tab, go to my components, I'm going to make another container. This is going to be for incoming connect data. Alright, so I'm going to go inside there. I'm going to hit Tab and Chops, type K-I-N. Go to Connect Chop, lay that down. Okay, obviously we have a lot of data coming in here off all the different joints. What I want, I just want to grab the information out for the left hand. Because we're just going to wire that to control our particle system instead of the XY pad on the iPad. So…
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