From the course: Applying the Foundations of Animation
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Leading action and breaking joints
From the course: Applying the Foundations of Animation
Leading action and breaking joints
- [Instructor] The kind of techniques that stand between the lower level of animation and quality work, there are several. One of 'em is leading actions and breaking joints. So let me show you what I mean. There's a sort of a leading action here in the poses. If you see here, we're kind of leading with the elbow. It's not too bad, kind of got away with that, but we can certainly improve it. And here I've added a very subtle lead. And what I've done here is I've moved the action, beginning with the arm. So all I did was dragged the key frame forward by a couple of frames, and then suddenly, without even having to change one drawing, I've got this nice little two-frame lead, and I pulled some of the other key frames forward a little bit too by one or two frames. That is a much stronger leading action. That's the kind of simple stuff that you can do. Let's look at some more complex forms of breaking joints. What I want to do…
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Contents
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Pose to pose the primary keys4m 8s
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Timing and spacing2m 27s
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Anticipation, overshoot, and settle2m 2s
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Plot arcs4m 4s
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Squash and stretch3m 31s
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Silhouette, line of action, and reversal3m 11s
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Opposing actions and counterpose4m 19s
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Leading action and breaking joints2m 51s
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Breaking down the action2m 14s
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Secondary, overlap, and straight ahead3m 38s
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Exaggeration and plussing3m 41s
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Planning the scene3m 21s
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