From the course: Using Character Animator in Production
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Let your character walk - Character Animator Tutorial
From the course: Using Character Animator in Production
Let your character walk
- Character Animator gives us the ability to automatically animate walk and run cycles with our characters. And we don't have to know how to draw the cycles ourselves. (Latin hip hop music) So to create your walking puppet, you need to make all the elements just standing straight up, and all of your limbs really straight. I happen to have two different head angles, frontal and right quarter, that's up to you. What's really important here is the body. So the body, you have the torso, turn that on and off. And we'll leave that off for a second so you can see all the other limbs. You have the right arm here, and the left arm, which is back behind it, and I have them layered so everything hides what it's supposed to. You have the right leg, which is in front, and the left leg back behind, and notice it's a full leg, 'cause your going to need it, because the legs and arms are going to be swinging back and forth. Make sure that the limbs, not the torso, but the limbs have a plus in front…
Contents
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Adding value to the look of your production1m 8s
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(Locked)
Add up and down angles to your head4m 1s
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(Locked)
Add in-between to your head turns4m 50s
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(Locked)
Add breathing to a character2m 36s
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(Locked)
Let your character walk8m 58s
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(Locked)
Pre-animate your moves6m
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(Locked)
Add dangles for automated motion3m 25s
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(Locked)
Capture the best eye movement3m 46s
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(Locked)
Ground shadow that moves with a character3m 45s
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(Locked)
Floating characters and props4m 28s
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(Locked)
Use wind on your characters2m 18s
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(Locked)
Create pose-to-pose movement1m 34s
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(Locked)
Simulate stop-motion animation1m 50s
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(Locked)
Have a character grab a prop3m 30s
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(Locked)
Multi-part actions5m 7s
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