From the course: 21 Foundations of Animation

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Lighting and color

Lighting and color

From the course: 21 Foundations of Animation

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Lighting and color

- [Instructor] It's dangerously easy to regard lighting as a lesser discipline. This is a major mistake because lighting can take a bland image like this cubicle farm, and with just three tones carve out a feeling of physical space, and with four tones and a different arrangement of tones, the same cubicle farm is now looking downright sinister. When you plan your lighting, use a tonal scale like this one. I use base 11 because it's really easy and quick to type 11, 22, 33, and so on. It saves a little bit of time, and I choose no more than four tones of gray from light to dark, and I block in the main areas with them. Now, this is for the first rough pass. Later versions of the background you can have way more values than that, but when you're blocking it in, four is tons. Here we have a scene that already has menace from the composition alone and the expression on the boss, but if we put some tones in, we…

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