From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Lighting scale for accuracy

Lighting scale for accuracy - Unreal Engine Tutorial

From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Lighting scale for accuracy

- [Instructor] Before moving onto our "Taking it Further" chapter, one last thing that I want to take a look at here is a control that can help refine any work already done to refine our GI Solution using the options that we have looked at in this chapter. Although, it should be noted that this feature does need to be used with caution when working on something like an Interior Visualization Piece, as its intended use is to help with the fast calculation of shadows on large scale outdoor levels, typically using values of 2 to 4. To take a look at this with our untouched base scene open, let's come to our World Setting's tab and make sure we are looking at the Lightmask controls because right at the top of the rollout we have the Static Lighting Level Scale option. Now before we adjust this, let's take a closer look at the current Lighting Solution in our scene by making sure that the viewport is in focus and then pressing the zero key. Well, what we see is a decent enough result that…

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