From the course: Animating in 2D: Loosening Up
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Loosen leading actions
- [Instructor] Now I'm probably going to present to you the scariest tutorial you'll ever see on the website. So this is of the zombie. And obviously this is probably too much detail. Luckily the same principles I'm going to show you for the zombie will apply to a skeleton. And we're gonna look at a skeleton or a zombie animation, see how it moves. And here's the final product. So as you can see, we have some nice, creaky action here. We can really get the sense that there's bones grinding against bones. And that's all held in place by a few little bits of gristle. So before we got any further here's a quick reference image of a skeleton that I've created, because it's actually difficult to find really good skeleton reference on Google. A lot of really bad skeleton reference out there, so feel free to use this if you need. So now I'm going to show you my thumbnails for the zombie walk or the skeleton walk. So the major principle that I applied was the leading action. And we've used…
Contents
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Loosen the joints2m 30s
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(Locked)
Loosen the body6m 1s
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(Locked)
Loosen to twin or not to twin6m 6s
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(Locked)
Loosen head articulation5m 14s
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(Locked)
Loosen torque2m 54s
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(Locked)
Loosen with a reversal4m 16s
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(Locked)
Loosen opposing action4m 16s
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(Locked)
Loosen overlap and follow thru5m 52s
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(Locked)
Loosen leading actions6m 32s
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