From the course: Animating in 2D: Loosening Up

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Loosen leading actions

Loosen leading actions

From the course: Animating in 2D: Loosening Up

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Loosen leading actions

- [Instructor] Now I'm probably going to present to you the scariest tutorial you'll ever see on the website. So this is of the zombie. And obviously this is probably too much detail. Luckily the same principles I'm going to show you for the zombie will apply to a skeleton. And we're gonna look at a skeleton or a zombie animation, see how it moves. And here's the final product. So as you can see, we have some nice, creaky action here. We can really get the sense that there's bones grinding against bones. And that's all held in place by a few little bits of gristle. So before we got any further here's a quick reference image of a skeleton that I've created, because it's actually difficult to find really good skeleton reference on Google. A lot of really bad skeleton reference out there, so feel free to use this if you need. So now I'm going to show you my thumbnails for the zombie walk or the skeleton walk. So the major principle that I applied was the leading action. And we've used…

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