From the course: TouchDesigner & Unreal: Interactive Controllers
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MIDI input component
From the course: TouchDesigner & Unreal: Interactive Controllers
MIDI input component
- [Narrator] So we've created our MIDI container, and we've created our MIDI in chop. And now we're just going to flesh this out, so we get nice clean data to bring into our system. Alright, so, I'm going to hit play here and I'm just going to move my sliders, and as you can see, as I move my sliders, our various channels get populated in this MIDI in chop. And what we want to do is we want to build something that has a constant channel count no matter what, even if the controller wasn't connected. We don't want this list to keep changing channel numbers. We want to have a consistent order list of channels no matter what's coming in. And this is because we're going to rename things in a certain way, and we just want a clean data flow without worrying about what this is doing changing our system. So I'm going to hit tab, and I'm going to lay down a constant chop, put that here. And what we're going to do here is we're going to make, basically, template channels for all of our…
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Contents
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MIDI device mapper4m 37s
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(Locked)
MIDI input component6m 36s
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(Locked)
Build effects UI5m 14s
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(Locked)
Connect MIDI to effects UI5m 35s
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(Locked)
Effects 1: Blur7m 48s
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(Locked)
Effects 2: RGB9m 39s
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(Locked)
Effects 3: Feedback, part 14m 5s
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(Locked)
Effects 3: Feedback, part 27m 39s
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(Locked)
Effects 3: Feedback, part 35m 35s
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