From the course: Essential Technical Aspects of Animation
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Model sheets
- This is a pretty simple movie. It's just to show you model sheets, in case you, you know, you may be one of the newer recruits into the industry who maybe has never seen one of these, because often if you're working on a production now, you'll be given a 3D rig, or a Flash Animate rig, or a harmony rig or some such. But, it's a really good idea if a production can have a traditional equivalent to the model sheet, if not one of these. So, the model sheets were created in the traditional period to show the animators how to draw the characters fairly consistently. Now, you wouldn't want to be slavishly copying the model sheets, but they're there to make sure that your basic proportions and constructions are correct. And the best ones will have turnarounds, so, in this case, you've got the A, B, C, D, and E angles, or, you know, front-on, three-quarters, profile, and so on. Often, you'll see the characters measured out…
Contents
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Frame rates, X-sheets, and paper9m 4s
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Frame rates and logistics6m 22s
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Animating on paper8m 15s
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Drawings, frames, and exposures3m 20s
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Timing charts vs. tweening5m 53s
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Straight ahead animation3m 38s
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Pose-to-pose animation3m 53s
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Model sheets5m 8s
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Color models3m 48s
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From rough drawings to cleanup5m 54s
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Cell painting to DIP (digital ink and paint)6m 41s
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