From the course: Maya: Natural Environments

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Modeling a skybox

Modeling a skybox - Maya Tutorial

From the course: Maya: Natural Environments

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Modeling a skybox

- [Instructor] In previous movies, we saw how to render out images for a cubic environment map, and apply those as a Skybox in a game engine. Now we're going to reproduce that in Maya, because the Skybox has the same advantages in Maya as it does in a game engine, namely, the cubic environment map is much more efficient than a spiritual or latlong projection. You'll get essentially double the quality at the same resolution. And of course additionally, a Skybox or cubic environment map is much easier to edit. You can bring those images into a program such as Photoshop and manipulate them much more easily than you could in echo rectangular or spherical projection. But in Maya, the process of setting up a Skybox is not automated and will need to go through a kind of complicated process in order to get it right. But of course, once we've done that once we'll be able to reuse that asset in the future. Let's start by creating a…

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