From the course: TouchDesigner & Unreal: Interactive Controllers

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From the course: TouchDesigner & Unreal: Interactive Controllers

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- [Instructor] Now we've taken a look at how to bring both mini-controller data, OSC data, and data off a connect sensor into both TouchDesigner and Unreal Engine. This is just a really great setup for building interactive or experiential projects, where we want to have controllers that aren't tethered to a computer, but they're controlling really powerful graphics rendering systems. Next up, to continue your learning in the TouchDesigner realm, I'd suggest just going over to the Derivative site, going to their Wiki, and starting to dig through to learn more about different operators. We've really only scratched the surface about the functionality of TouchDesigner and it's incredibly vast program and there's a lot of stuff on their site to be able to dive in and learn more about the different operators and what we can do. They also have a really fantastic forum where people are really kind and cool and will help answer questions as you go on your learning path now with Derivative's…

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