From the course: TouchDesigner & Unreal: Interactive Controllers
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OSC input component
From the course: TouchDesigner & Unreal: Interactive Controllers
OSC input component
- [Instructor] Now that we have our Touch OSC Layout working on our iPad and we've seen that data coming over in to Touch Designer. Now we're going to build an OSC component to properly organize and prep our data in preparation for it to control the system that we're going to put together. So we go into project one here, we just have an empty file. I'm going to make an empty component, so let's make a container here. I'm going to call this OSC. Alright, so inside this guy, we're going to lay down, let's go to our chops, go OSC, lay that in OSC in chop. Alright so I'm going to change it's network port to 8,000, reset it for good measure, press play, and then we move around my slider on my iPad and you can see that we're getting our position data. As I click these you can see we're getting our different button data coming in. And just like we did in the first chapter with the mididata we're going to build a constant of all the channels we know we want and then do constant and replace…
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Contents
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OSC overview2m 23s
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(Locked)
TouchOSC layout6m 21s
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(Locked)
OSC input component7m 17s
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(Locked)
Controlling objects with OSC6m 13s
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(Locked)
Particles: Instancing, part 16m 14s
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(Locked)
Particles: Instancing, part 26m 31s
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(Locked)
Particles: Instancing, part 39m 22s
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(Locked)
Particles: Instancing, part 43m 42s
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Particles: GPU, part 15m 28s
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(Locked)
Particles: GPU, part 22m 51s
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(Locked)
Particle type switching with OSC5m 21s
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