From the course: 2D Animation: Tips and Tricks

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Odd timing on twos

Odd timing on twos

From the course: 2D Animation: Tips and Tricks

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Odd timing on twos

- [Instructor] It's important to know the difference between ones, twos and threes and the effect this can have on your scenes, depending on how you approach your scenes and if you animated on ones, twos or threes. Now, if you work in digital software like Maya, Max, Harmony, Animate chances are you'll work on 24 or 30 frames a second on ones. That means you can put a key frame wherever you like on seven, on 10, 14, 16, 17, without any problem at all. Now the thing is that this isn't how we use the time our scenes. When we used to draw by hand, we would do it on twos because you didn't want to do every drawing. You would do 12 frames a second. You would do a drawing on odd numbers, one, three, five, seven, and so on. And then the camera operator would shoot these for two frames. And in some cases for threes that's why we talk about ones, twos and threes. The top row would be 24 frames per second, the middle row 12…

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