From the course: Maya: Natural Environments
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Optimizing UV layout - Maya Tutorial
From the course: Maya: Natural Environments
Optimizing UV layout
- [Instructor] The last steps of any polygon modeling project include dealing with edge smoothing and the UV layout. We can see on this terrain model that we've got some hard edges, let's soften all those up. Select the model and in the modeling menu set, choose Mesh Display, Soften Edge and that softens all the edges on the model. We see we have a polySoftEdge input node. We can de-select the object and check the results. Let's delete that input node, reselect the object and go back into the menus and choose Edit, Delete by Type, History. We've got our soft edges, now we need to deal with a UVS. Because we extruded this cliff face upward, we're going to see that the UVS have been stretched in that area. In order to see that we can assign a checker map with the object still selected, right click and choose, Assign New Material. Let's make it a surface shader for testing purposes. And in the Out Color, let's create a new…
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Contents
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Setting terrain level of detail5m 22s
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Creating a polygon disc primitive5m 52s
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Applying a 2D height map with Texture Deformer6m 58s
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Applying a 3D procedural height map4m 37s
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Creating a texture reference object8m 17s
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Resolving incompatibilities using Layered Texture3m 41s
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Combining height maps with Layered Texture3m 57s
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Using the 3D Paint tool6m 30s
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Adjusting height maps with 3D Paint6m
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Modeling with Mesh Sculpting tools7m 5s
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Modeling with Sculpt Geometry tool6m
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Altering topology with Edit Mesh tools7m 17s
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(Locked)
Optimizing UV layout5m 11s
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