From the course: Using Character Animator in Production
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Organize files for production, backup, and transport - Character Animator Tutorial
From the course: Using Character Animator in Production
Organize files for production, backup, and transport
- When you start a Character Animator project, you should organize your folders and files for the ease of use in production, for backup and transporting the project to a client or to another computer. (uptempo music) Every element of each production should be contained in one master folder. So, let's take a quick look at one way to organize your production files. So, I set up a folder here called Production Folder. So, what we would want to do is whatever your production title is, everything would go into one folder. So, let's open that up. And here, you'll see I've got a number of other folders in here. Now, you may organize yours differently, but let's go through it to give you an idea of how we set it up to help you with how you want to set yours up. Let's just go in order. So, Sound Effects. If you are editing final audio into your project, whether it's in post-production or if you are doing realtime sound effects, like we talked about in one of our videos here, you could put them…
Contents
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Organize files for production, backup, and transport5m 17s
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Use various triggers to control your character2m 45s
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Use other real time transformations3m 51s
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Use animation cycles4m 12s
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Build and edit your scene4m 7s
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Make changes to an existing puppet2m 33s
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Cut between multiple live shots6m 13s
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Retakes and editing4m 40s
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