From the course: Learning Cinema 4D R19
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Organize the project - CINEMA 4D Tutorial
From the course: Learning Cinema 4D R19
Organize the project
- [Instructor] Before we move on and render this scene, it's a good idea to get into the habit of keeping your projects organized. So we're going to take some time to clean up the object manager here. Now I'm going to do that by organizing objects into nulls based on their category, and then we're going to use layers as well. So, the first thing I'd like to do is just look at all the lights that I have in the scene, and they're not really named accordingly at all. If we changed our view we could see that these two on the left and right are used for filling in the shadows, so we could name those accordingly: Light Fill, and then if I press down, this one is our key light, and then coming down here, this one is the other fill. Now this would be our fill on the left side so I'll just call it Fill Left, and just for completeness I'll call this one Fill Right. Okay. Next I'm just going to name this camera setup one to be Camera Setup Main, okay. And now we know that that's relating to this…
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Contents
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Project stages2m 1s
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Illustrator preparation7m 8s
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Model the logo9m 23s
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Animate with MoGraph8m 18s
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Animate the camera10m 58s
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Add lighting10m 51s
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Create and apply materials10m 56s
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Animate a highlight6m 43s
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Organize the project4m 54s
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Render the project7m 17s
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Taking it further3m 33s
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