From the course: Maya: Natural Environments
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Painting XGen attribute maps with Ptex - Maya Tutorial
From the course: Maya: Natural Environments
Painting XGen attribute maps with Ptex
- [Narrator] Wrapping up our chapter on Entourage, I'd like to talk about how to paint X-gen attributes such as the density of primitives or length or color or any other attribute. So I've got a scene here with a simple plane and I've applied some graphs to it. I'd like to mask off an area here in which we will get fewer or even no grass primitives. And that's accomplished in the primitives tab from the mask attribute. We have the overall density and then below that is mask and that's a multiplier for the density. Currently, the mask has a value of 1.0 meaning it's multiplying the density by one, it's not changing the density at all. After that numeric value we see a hash symbol indicating a comment, and after that, we see the word map that is actually a global variable in SE expression, and it points to a particular map file on disk. The location of that file is indicated by the string here, and we'll see a dollar sign…
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Contents
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Procedural modeling with 3D Paint Effects6m 15s
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(Locked)
Drawing Paint Effects strokes5m 37s
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(Locked)
Customizing Paint Effects strokes4m 21s
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(Locked)
Customizing a Paint Effects brush3m 24s
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(Locked)
Converting Paint Effects to polygons4m 57s
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(Locked)
Controlling Paint Effects level of detail5m 14s
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(Locked)
Preparing a scene for XGen3m 5s
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Binding an XGen preset description to polygons4m 34s
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(Locked)
Managing XGen file assets3m 43s
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(Locked)
Adjusting XGen primitive attributes5m 27s
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(Locked)
Understanding XGen attribute expressions4m
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(Locked)
Using the XGen Expression Editor5m 28s
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(Locked)
Introducing SeExpr syntax3m 13s
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(Locked)
Editing a random expression in SeExpr6m 58s
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(Locked)
Loading SeExpr scripts from disk4m 3s
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(Locked)
Binding XGen to a camera-based polygon selection4m 33s
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(Locked)
Painting XGen attribute maps with Ptex5m 28s
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