From the course: TouchDesigner & Unreal: Interactive Controllers
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Particle type switching with OSC
From the course: TouchDesigner & Unreal: Interactive Controllers
Particle type switching with OSC
- [Narrator] Now that we've got our instance particles and we've got our GPU particles running, and all those systems are working, we're going to dive into our main scene area here and we're going to wire in now our switcher that we built with our buttons and our TouchOSC Editor to give it a switch between both three different kinds of geometry particles, and then three different sprites. Okay, so let's go into our geoParticles container, here. And you can see that we've got the basics of this already set up for you. There's three different meshes for the three GeoTypes, and then when we're on one of the sprite buttons, we're just going to switch into nothing. Just kind of a quick and dirty way just to switch out of the system without building more elaborate, like script base enablers and disablers. Alright, so I'm going to go tab, chop, select, grab a select chop here, we're going to grab, dot dot Control. Okay, so we're going to bring in our channels coming in off our OSC Controller…
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Contents
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OSC overview2m 23s
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(Locked)
TouchOSC layout6m 21s
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(Locked)
OSC input component7m 17s
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(Locked)
Controlling objects with OSC6m 13s
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(Locked)
Particles: Instancing, part 16m 14s
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(Locked)
Particles: Instancing, part 26m 31s
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(Locked)
Particles: Instancing, part 39m 22s
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(Locked)
Particles: Instancing, part 43m 42s
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(Locked)
Particles: GPU, part 15m 28s
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(Locked)
Particles: GPU, part 22m 51s
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(Locked)
Particle type switching with OSC5m 21s
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