From the course: TouchDesigner & Unreal: Interactive Controllers

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Particle type switching with OSC

Particle type switching with OSC

From the course: TouchDesigner & Unreal: Interactive Controllers

Start my 1-month free trial

Particle type switching with OSC

- [Narrator] Now that we've got our instance particles and we've got our GPU particles running, and all those systems are working, we're going to dive into our main scene area here and we're going to wire in now our switcher that we built with our buttons and our TouchOSC Editor to give it a switch between both three different kinds of geometry particles, and then three different sprites. Okay, so let's go into our geoParticles container, here. And you can see that we've got the basics of this already set up for you. There's three different meshes for the three GeoTypes, and then when we're on one of the sprite buttons, we're just going to switch into nothing. Just kind of a quick and dirty way just to switch out of the system without building more elaborate, like script base enablers and disablers. Alright, so I'm going to go tab, chop, select, grab a select chop here, we're going to grab, dot dot Control. Okay, so we're going to bring in our channels coming in off our OSC Controller…

Contents