From the course: TouchDesigner & Unreal: Interactive Controllers

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Particles: GPU, part 2

Particles: GPU, part 2

From the course: TouchDesigner & Unreal: Interactive Controllers

Start my 1-month free trial

Particles: GPU, part 2

- [Narrator] Now that we have the particles GPU component working in our scene. Let me just play around with this, make sure everything is working fine, awesome. I'm going to turn off show emitter source. Now what we're going to do is we're going to wire in our own custom sprite into this. There's a few different defaults that it comes with, leaves, snowflakes and such, but of course, for the most part, you'll be wanting to put our own things into this. And I've built a network over here which we're going to wire up more stuff to later, but right now, you see we have this null, where it says texture. And we just want to have that texture feeding the sprites and the particles GPU component. So I'm going to click on that, and I'm going to go to texture and change this to custom. And you can see now, we have a particle texture field, and I'm just going to type in the name of the top, that contains that texture, which is, texture. And now, you see that dotted line gets connected. And now…

Contents