From the course: TouchDesigner & Unreal: Interactive Controllers

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Particles: Instancing, part 4

Particles: Instancing, part 4

From the course: TouchDesigner & Unreal: Interactive Controllers

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Particles: Instancing, part 4

- [Instructor] Now that we have our particle instance channels built, let me go up here again, let's make sure we can test with our device here, we can see all our channels moving around, awesome. And as we let go, we watch them disappear. Cool. So you can see there's another geometry container we made here called geoParticles. We've provided that. So I'm going to find that. And we can see we just have a bunch of different meshes up here, and that they're all feeding into a switch, and then there's some empty slots down here which is going to be for when we switch between different particle states, and I'll explain that later. But right now, we're just feeding this one mesh through here, looking at that through the switch node, and then we're rendering this null one. Okay. So that's just our basic geometry set up. Right now, if I hit F1, you can see that we have our ball moving around, and this is our new little piece of geometry that's just in the middle of the scene. And this is the…

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