From the course: Essential Technical Aspects of Animation
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Perspective: Intermediate
From the course: Essential Technical Aspects of Animation
Perspective: Intermediate
- [Instructor] I want to give you a quick example of perspective, and how peculiar it can be. So in this case, we have two telegraph poles, and a road, and a big horizon, and I want you to guess where the telegraph pole that would be exactly halfway between these poles will be. So an old art director that I used to work with gave me a hint for how to find it, which is, well, the dotted line is basically what a power line would be between them. So it's, again, pointing exactly toward the horizon line here. You draw an X between each corner, and in the midpoint, that is where the second, or the halfway point will be. So this is obviously going to be important when you're animating objects, moving toward the camera. You can't, it's very difficult to gauge precisely where the halfway point will be. It's usually a little further back than you always imagine. And of course, the same principle applies to the ones between…
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Aspect ratios9m 34s
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Perspective: Introduction4m 30s
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Perspective: Intermediate1m 54s
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Long shot, medium, and close-up4m 44s
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Pans, trucks, and zooms5m 24s
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Fades, dissolves, and cuts3m 54s
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Cheating orbits2m 3s
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When to start a pan1m 39s
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Strobing3m 38s
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Lighting scenes4m 10s
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Cheating depth with color and tone8m 18s
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Cheating depth of field with blurs4m 53s
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Cheating depth with motion3m 11s
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