From the course: Essential Technical Aspects of Animation
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Perspective: Introduction
From the course: Essential Technical Aspects of Animation
Perspective: Introduction
- [Instructor] Let's take a quick look at perspective. This is a cursory introduction to the topic, and it's not the kind of thing that as an animator you may have to worry about if you're dealing with characters, but you should still know what it is and how it applies to your scenes. So in this example we have the horizon line, the black line right across the middle, the horizontal line. And then the vertical and diagonal lines are converging on the vanishing point. And this vanishing point can move around. So let's just play this animation and see. So we can have the horizon low on the ground. This gives us a worm's eye view. Now we're low down looking up. There's more sky than the ground. We can have the opposite which is a bird's eye view. So if you're going to do a shot where we're flying over lots of terrain, the horizon goes to the top of the screen. The most common is the one third from the bottom. And this is…
Contents
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Aspect ratios9m 34s
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Perspective: Introduction4m 30s
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Perspective: Intermediate1m 54s
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Long shot, medium, and close-up4m 44s
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Pans, trucks, and zooms5m 24s
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Fades, dissolves, and cuts3m 54s
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Cheating orbits2m 3s
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When to start a pan1m 39s
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Strobing3m 38s
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Lighting scenes4m 10s
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Cheating depth with color and tone8m 18s
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Cheating depth of field with blurs4m 53s
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Cheating depth with motion3m 11s
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