From the course: Unity 3D 2019 Essential Training

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Physics and rigid bodies

Physics and rigid bodies - Unity Tutorial

From the course: Unity 3D 2019 Essential Training

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Physics and rigid bodies

- [Instructor] Physics and Rigidbody allow game objects to act within the control of physics. In other words, we can add gravity and realistic behaviors to certain objects. So let's take a look at this. So before we actually continue, I want to point out that I've moved my camera, again. So if you want to position yourself properly for this exercise, you want to make sure that you're seeing the counter because we're going to drop a ball on the counter and then it's going to start bouncing. So position camera with your transforms and you should be in the right position as long as you see this camera view here. Okay, so now we're going to move closer to the counter, because I'm going to create a ball first and also a material for the ball. So when I say a material, I'm going to create a physics material. So let's create a folder called Physics into the Assets, so let's right click here. Then Create, then…

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