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Populating the flowering bed

Populating the flowering bed: Unreal Engine and Quixel Megascans: Architectural Visualization
Populating the flowering bed: Unreal Engine and Quixel Megascans: Architectural Visualization

In this video, learn how to place 3D plants manually in the scene and add variation and realism to plants by adding rotation and difference in scale in each plant.

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Skill Level Intermediate
2h 23m
Duration
3,016
Views
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Skills covered in this course
3D + Animation Materials Unreal Engine

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