From the course: TouchDesigner & Unreal: Interactive Controllers

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Post-process material

Post-process material

From the course: TouchDesigner & Unreal: Interactive Controllers

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Post-process material

- [Instructor] So now you've got MIDI data flowing into our system, and we visualized that in just our windows, playing our little session here. So I'm going to hit play, and I'm going to move the slider around. Okay, awesome. We've got our MIDI data flowing into our scene. Now we actually want to start piping that data into controlling things. So what we're going to do in this example, is we're going to build a post-process material, and then we're going to control different post-process material values with our sliders. And this is cool, because post-process materials allow us to basically do a post-stylization of our 3D renderer. And then this is cool way to show how you can basically build a post-effects system, that we can control with hardware. All right, so I'm going to go to my content folder. Let's go to our materials section, I'm going to make a new material. Right click, material, I'm going to call this POST_01_MAT. All right, let's open that up. Okay, so the important…

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