From the course: Maya: Natural Environments
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Preparing a scene for XGen - Maya Tutorial
From the course: Maya: Natural Environments
Preparing a scene for XGen
- [Instructor] Paint Effects is the Maya tool of choice for generating complex geometry, such as plants. Maya's other procedural modeling toolkit, called XGen, has the advantage of much better performance. The power of XGen is its ability to instance large numbers of primitives or even arbitrary mesh shapes. We'll use XGen to populate this landscape with grass, and then art-direct the grass with scripted expressions. XGen is actually two separate toolkits, Interactive Groom and Geometry Instancer. As the name indicates, Interactive Groom is designed for manually styling hair and fur. We'll be using the older Geometry Instancer toolkit, which is more appropriate for a situation like this, where we have a large area to cover and the best way to define parameters is through scripting. XGen instancing is largely topology-dependent, so if we change the polygon structure of the terrain after applying XGen, the instancing may break.…
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Contents
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Procedural modeling with 3D Paint Effects6m 15s
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(Locked)
Drawing Paint Effects strokes5m 37s
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(Locked)
Customizing Paint Effects strokes4m 21s
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(Locked)
Customizing a Paint Effects brush3m 24s
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(Locked)
Converting Paint Effects to polygons4m 57s
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(Locked)
Controlling Paint Effects level of detail5m 14s
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(Locked)
Preparing a scene for XGen3m 5s
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Binding an XGen preset description to polygons4m 34s
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(Locked)
Managing XGen file assets3m 43s
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(Locked)
Adjusting XGen primitive attributes5m 27s
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(Locked)
Understanding XGen attribute expressions4m
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(Locked)
Using the XGen Expression Editor5m 28s
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(Locked)
Introducing SeExpr syntax3m 13s
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(Locked)
Editing a random expression in SeExpr6m 58s
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(Locked)
Loading SeExpr scripts from disk4m 3s
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(Locked)
Binding XGen to a camera-based polygon selection4m 33s
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(Locked)
Painting XGen attribute maps with Ptex5m 28s
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