From the course: 2D Animation: Tips and Tricks

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Punchy dialog

Punchy dialog

From the course: 2D Animation: Tips and Tricks

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Punchy dialog

- [Instructor] Here's a basic dialogue set up using the, A, B, C, D, E, F TV notation system. So A, B, C, D, E, F, back to A. Now, if you haven't encountered this before, don't be fooled. These do not refer to phonemes or sounds. These are simply labeled for the closed mouth which you would use for B, or buh, muh, puh sounds. The B shape would be used for E sounds, C and D for like vowel sounds. So banana. And the E and the F for ooh sounds and that's it. So they're called A through F dialogue and it's handy enough even if you're using full feature style dialogue, you can still use this notation system for closed mouths and whatnot. So if you find that you have a limited number of frames, I think it's good to go from a closed mouth wide open, and then ease into a more closed shape. So that's what that looks like. If you do the opposite, it can look really weird. So this is the opposite, if we go from a closed to open…

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