From the course: Essential Technical Aspects of Animation
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Puppets and arcs
From the course: Essential Technical Aspects of Animation
Puppets and arcs
- This movie is aimed at people who use puppet based systems. Certainly people who use Animate CC from Adobe or sometimes Toon Boom Harmony too, can have issues like this that can arise when you use nested symbols. So let's take a look at this very simple animation. It's a really crude geometry, but I just want to give you the idea of the kind of principles that can apply even with any character. What I'm going to show you now is a problem that can happen anytime you move a motion tween rig. So what's happening here, and it looks okay, I mean, it doesn't look awful, but when I plot the arcs, in this case, I'm using a yellow dot for the head, a green dot for the physical right arm, and a blue one for the physical left arm. I think you can see the problem. And if I switch the character off, and just look at the, actually this layer by itself. Here we go. So we have angles and that's because you move the…
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Sweatbox notes3m 11s
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Drawing budget3m 39s
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Staging: Introduction5m 25s
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Staging: Advanced6m 35s
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Line of action3m 16s
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Layout poses2m 20s
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Concise naming7m 7s
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Do easy scenes first2m 34s
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Remember your ABC4m 10s
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Puppets and gestures4m 29s
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Puppets and arcs3m 59s
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Dos and don'ts11m 3s
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