From the course: Maya: Natural Environments

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Rendering cube map images

Rendering cube map images - Maya Tutorial

From the course: Maya: Natural Environments

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Rendering cube map images

- [Instructor] In the previous movie, we set up a camera to render our images for a cubemap. And we want to render six images, front, back, left, right, top and bottom. Before we do, we want to take a look at the documentation for whatever program we're going to be using, in this case Unity, and determine what the coordinate system convention is for that program. And it turns out that Maya and Unity do not use the same coordinate system. And that, of course, is the orientation of the world coordinate grid. I've got a document here I can pull up that just lists the differences between Maya and Unity. And this will be found in the exercise files in a folder called Photoshop. Maya uses a right-handed, y-up coordinate system. Unity uses a left-handed, y-up coordinate system. So, for example, if the camera's pointing towards the front then in Maya that's pointing in the negative z-axis. That's what we see here in the top…

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