From the course: Maya: Natural Environments

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Rendering haze with Arnold Standard Volume

Rendering haze with Arnold Standard Volume - Maya Tutorial

From the course: Maya: Natural Environments

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Rendering haze with Arnold Standard Volume

- [Instructor] We've got a pretty good procedural cloud effect using the fluid shape nodes, texture attributes. What the scene really needs now is some atmospheric perspective or haze to give the illusion of distance. I've got the Arnold RenderView open. I have rendered the scene in its current state and we'll go ahead and store that as a snapshot so I can compare it to a version with the atmospheric perspective. I'll close the Arnold RenderView. In another course, Maya Rendering with Arnold 6, I demonstrated how to apply a scene wide atmospheric perspective effect. Now we'll see a different way of doing that which is probably a little easier to art direct and that's to apply an Arnold Standard Volume to a geometric primitive. So let's create a cube for a fog bank. Create, polygon primitives, cube in the channel box, rename it, fogCube. Go into its input node and we'll increase the dimension. Set the width to 20,000…

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