From the course: Maya: Natural Environments

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Rendering volumetric clouds in Arnold

Rendering volumetric clouds in Arnold - Maya Tutorial

From the course: Maya: Natural Environments

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Rendering volumetric clouds in Arnold

- [Teacher] Continuing to develop the look of our cloud bank, using the fluid shape node attributes. I've got the Arnold Render View running in Interactive Production rendering mode. Let's select our fluid shape node. And in its attributes, once again, in the textures section, let's look at some of these parameters. The amplitude, as we saw in the last movie is the overall strength of the texture. Then we have the ratio, that's the gain or intensity of each layer or iteration of the fractal algorithm, relative to the one before it. And I can reduce the kind of crunchiness or detail here, by reducing the ratio. With a lower ratio, each successive iteration or layer of noise, will have less intensity relative to the one before it. Let's set the ratio to value of 0.62. And as before, we may need to adjust the Input Bias accordingly. So we can play with that try to find the right balance, but again changing any of these…

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