From the course: Maya: Natural Environments
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Resolving incompatibilities using Layered Texture - Maya Tutorial
From the course: Maya: Natural Environments
Resolving incompatibilities using Layered Texture
- [Instructor] The layered texture node lets us combine two or more texture maps. It's very useful in a height map workflow, so we can art direct a terrain by combining height maps. For example, we can use a ramp map, to adjust the overall elevation across a procedural landscape. The layered texture node is also very useful for working around some seeming incompatibilities, within the Maya picture set. We'll use it here to allow a particular texture node type, to be applied to the texture deformer. Lets investigate, I'll select this ground plane, go into the attribute editor with Ctrl + A and navigate in the attribute editor tabs, to the texture deformer node. I have no texture assigned to the deformer currently. the point space is UV, which of course refers to the mapping coordinates on the surface of the object. I've got a material assigned to the object. So let's open that up, go to the hyper shade, select all…
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Contents
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Setting terrain level of detail5m 22s
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Creating a polygon disc primitive5m 52s
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Applying a 2D height map with Texture Deformer6m 58s
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Applying a 3D procedural height map4m 37s
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Creating a texture reference object8m 17s
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Resolving incompatibilities using Layered Texture3m 41s
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Combining height maps with Layered Texture3m 57s
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Using the 3D Paint tool6m 30s
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Adjusting height maps with 3D Paint6m
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Modeling with Mesh Sculpting tools7m 5s
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Modeling with Sculpt Geometry tool6m
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Altering topology with Edit Mesh tools7m 17s
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Optimizing UV layout5m 11s
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