From the course: Maya: Natural Environments

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Resolving incompatibilities using Layered Texture

Resolving incompatibilities using Layered Texture - Maya Tutorial

From the course: Maya: Natural Environments

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Resolving incompatibilities using Layered Texture

- [Instructor] The layered texture node lets us combine two or more texture maps. It's very useful in a height map workflow, so we can art direct a terrain by combining height maps. For example, we can use a ramp map, to adjust the overall elevation across a procedural landscape. The layered texture node is also very useful for working around some seeming incompatibilities, within the Maya picture set. We'll use it here to allow a particular texture node type, to be applied to the texture deformer. Lets investigate, I'll select this ground plane, go into the attribute editor with Ctrl + A and navigate in the attribute editor tabs, to the texture deformer node. I have no texture assigned to the deformer currently. the point space is UV, which of course refers to the mapping coordinates on the surface of the object. I've got a material assigned to the object. So let's open that up, go to the hyper shade, select all…

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