From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Saving out high-resolution images

Saving out high-resolution images - Unreal Engine Tutorial

From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Saving out high-resolution images

- [Instructor] Although we can, of course, use Unreal to create a realtime walkthrough of an environment, some projects that we work on as a visualization artist might require the creation of high-res stills for delivery as well. In this final video for the course then, we will look at creating a setup that can easily be used to save those shots to disc. With the final level loaded, and with the Cinematic Viewport option definitely turned on, let's take a look at what I have done to this version of the scene in order to get things ready for the shots that we want to create. Our directional or sunlight, then, is set up to give us area shadows in the scene by means of the static mobility setting, with the shadows being controlled in turn by a light source angle setting of 1 and an exponent value of 4. We have a skylight, of course, with an intensity setting of 5, and this is using the HDRI that has a resolution setting of 128. We do, of course, have spherical reflection capture probes…

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