From the course: 3ds Max and V-Ray: Residential Interior Materials
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Set up the Substance material
From the course: 3ds Max and V-Ray: Residential Interior Materials
Set up the Substance material
- [Narrator] Now let's do another substance, and in this case we're going to use Substance to create bitmaps that will generate a V-Ray material. Now for this one we're going to be creating a carpet underneath this table. Now if I were to do a quick render of this, you'll see that it's basically just a box and on that we're going to create a material that looks a little bit like a shag or a fluffy kind of carpet. So, I'm going to hop over to Substance. So let's go ahead and just set up our basic material. So I'm going to go New Substance and I'm going to do Metallic Roughness. Go ahead and click OK. Brings up the graph, if we want, we can name that graph. Let's call it LR_Carpet for living room carpet. So in there we have a number of notes we can use and one of these, metallic, we're not really going to use, so I'm just going to go ahead and delete that one. That way we don't have to worry about it. And now that we have our material set up, we can start to define the carpet material.
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Contents
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Set up the Substance material1m 13s
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Define the carpet pattern3m 52s
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Create normals1m 56s
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Define surface roughness3m 52s
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Add color2m 31s
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Export bitmaps to 3ds Max1m 57s
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Create the V-Ray material from bitmaps5m 1s
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Adjust the V-Ray material6m 8s
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