From the course: Maya: Natural Environments
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Setting up a camera for a cube map - Maya Tutorial
From the course: Maya: Natural Environments
Setting up a camera for a cube map
- [Instructor] A spherical environment map is also known as an equirectangular or a latitude and longitude projection, and it's very easy to set up. However, an equirectangular image has a couple of limitations. One is that it's kind of inefficient. It wastes a lot of available texture memory because it's got a lot of pixels devoted to the top and the bottom poles of the sphere. So, it's really quite inefficient. Also, it's very difficult to edit a spherical environment map. If you bring it into an editing program such as Photoshop you'll find it's almost impossible to manipulate that image because, for example, straight lines are curved and everything is warped and weird, and it's extremely difficult, if not impossible, to work with. If you want to conserve texture memory and basically get double the quality at the same resolution, and or you want the ability to edit the image then instead of using a spherical…
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Contents
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360-degree scene layout4m 55s
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Camera-centric scene layout3m 42s
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Understanding scene scale7m 16s
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Adjusting Grid settings3m 17s
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Camera position and clip planes7m 27s
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Modeling a spherical backdrop11m 7s
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Setting up a camera for a cube map4m 44s
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Rendering cube map images6m 33s
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Modeling a skybox5m 1s
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Mapping a skybox3m 38s
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Shading a skybox7m 44s
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Modeling a planar backdrop matte painting4m 25s
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Shading a backdrop matte painting8m 36s
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Constraining backdrops to the camera5m 32s
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