From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

Setting up sky and sky lights

From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

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Setting up sky and sky lights

- We're going to do the lighting step by step. And to start off, what I'm going to do is remove the lights that we previously had. So I will remove the directional light by deleting it. And I will also delete the skylight by selecting and pressing Delete on my keyboard, for the post-process while you may, we'll just hide it for now. Similarly, the exponential fog and the atmospheric fog, for now I will hide these and I will select my sky, and hit Delete, to delete my sky. So we are going to start with zero from here. And the first thing I will do is add a sky. So I'm going to come to my place tab and in search, I will just type sky, and here I will choose the BP underscore sky underscore sphere, and I will simply drag and drop that into my scene. So we have some basic sky now, and one other thing I'm going to do now, I will cross this search out and go to the lights, and I will also drag and drop these skylights in here. I'm going to bring that up and press G on my keyboard to make all the icons visible. Now the light is outside the folders. So I'm going to right click and move it to the folder that I had previously created, for all the environmental effects and light. So I'm going to move it to environment lights. So later I can just find it really easily. And I'm going to select the sky first. And with this sky, I'm going to make some changes. Now, here in the sky, these are some basic settings. I don't want the colors determined by this, so I will turn this off. So this is the sky that we have, and the sun brightness, since I will not be able to see the sun, it doesn't matter if I change the sun brightness, but I need to look for the cloud here. So I'm going to increase the cloud opacity over here. I want some sort of very overt casting sort of situation where it rained recently. Remember somewhere in this course, I mentioned that I want to give everything a vetted sort of look like as if it rained. So something like this should work for me. And also I want to increase the cloud speed a bit, not too much, but maybe this would do the job. So the clouds (mumbles) and the color of the sky, you can definitely change it. There are several options here. You can change the color. So I'm going to bring it down rather than having dark blue. So we'll bring it somewhere here to maybe something like this, make it pure white and probably a bit whitish sky and hit OK. And then the horizon color, I can change that, but I will leave it to the default. I will change the cloud color to pure white, or maybe slightly yellowish here and hit OK. And take your time. Just play around with these settings until you are satisfied. So these sky is done. We have this sky here and the sun brightness, basically. I'm if I change it, it's not going to help me because I'm not going to use any map over here. And the sun height, if I want to show the sun in my scene, I can bring that here. And the sun should be in the scene somewhere, but it doesn't matter if I don't see the sun. For the lights, I am using the skylight. So I will select the skylight here and just making sure that the skylight is here and I am going to change the color to something pure white, maybe, or slightly yellowish, not too yellow, but maybe very slight yellowish, And also the scale intensity, we can change that later, but for now they should do the job, and we have set up some basic stuff in here. So we're done with this, next I'm going to create the directional light, and add some shadows to the scene.

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