From the course: Maya: Natural Environments
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Shading Paint Effects with standard surface - Maya Tutorial
From the course: Maya: Natural Environments
Shading Paint Effects with standard surface
- [Narrator] Over the next few movies, we'll apply materials and textures to these paint effects trees. First, we have some housekeeping to take care of. We've got the look that we want for our XGen grass. We can rebind those primitives to all the faces visible to the camera. We created a selection set for that. Go into the Maya main menu and choose Select. Quick Select Sets, faces visible to camera set. All those polygons are selected in the XGen editor. In the toolbar here. We've got a button, to add the selected faces. Click on the down facing arrow and choose replace with selected faces. That'll take a moment to update. But once it does, we'll see XGen spline primitives bound to all the faces visible to the camera. Plus a little bit of margin around the frustum. We don't want that visible while we're trying to test materials on these paint effects trees. So, let's hide that description. Open up the…
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Contents
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(Locked)
Preparing an XGen scene for shader development4m 22s
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Shading XGen splines5m 33s
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(Locked)
Developing the look of the hair physical shader7m 11s
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(Locked)
Previewing XGen colors with a global expression6m 35s
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(Locked)
Shading Paint Effects with standard surface5m 3s
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(Locked)
Converting Paint Effects textures6m 17s
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(Locked)
Correcting Paint Effects transparency7m 11s
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(Locked)
Rendering translucency with subsurface scattering7m 1s
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(Locked)
Shading terrain slope with Snow texture5m 22s
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(Locked)
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