From the course: Maya: Natural Environments
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Shading terrain slope with Snow texture - Maya Tutorial
From the course: Maya: Natural Environments
Shading terrain slope with Snow texture
- [Instructor] One of the useful Maya shading nodes for natural environments is the snow texture. Despite its name, snow texture is not actually about rendering snow. It's about finding the slope of an object. So it can render to different colors based upon the slope. So render one color in a flat area here and another color and a sheer vertical area like these cliff basis. And once we found that slope, we can use it as a mask between two different textures or materials. In my scene, I've got a terrain material. It's a standard surface and its base color is coming from a layered texture. I'll navigate over in the Hypershade with the middle mouse button. And there are two layers. I've got a terrain snowy Remap Value and terrain base Remap Value. There are two different color sets. They're derived from the same thing. I've got a couple of procedural textures, a crater and a mountain, and I'm adding them together and…
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Contents
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Preparing an XGen scene for shader development4m 22s
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Shading XGen splines5m 33s
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Developing the look of the hair physical shader7m 11s
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Previewing XGen colors with a global expression6m 35s
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Shading Paint Effects with standard surface5m 3s
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Converting Paint Effects textures6m 17s
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Correcting Paint Effects transparency7m 11s
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Rendering translucency with subsurface scattering7m 1s
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Shading terrain slope with Snow texture5m 22s
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