From the course: Unreal Engine: Materials for Architectural Visualization

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Simplifying materials for game engine use

Simplifying materials for game engine use - Unreal Engine Tutorial

From the course: Unreal Engine: Materials for Architectural Visualization

Start my 1-month free trial

Simplifying materials for game engine use

- [Narrator] One aspect of creating materials for use in a real time environment that we really need to keep in mind, is that of how much overhead they take up in terms of computing resources. Now substances are already pretty efficient in that regard so we may feel this topic doesn't really apply to us if we are using that approach. The principles of not being wasteful though, can be applied to all materials, including ones created in Substance Designer. The first and perhaps most obvious resource-eater then, that we will mention, is resolution. If we know where and how our materials are going to be applied in a level, then we can make informed decisions as to the best possible resolution for the texture maps being used. As already noted in the course, objects that are small, or that the end used will never get anywhere near, don't need 4K maps in the material. Figuring out ahead of time where our assets are going to be placed in the level then, and understanding how important they…

Contents