From the course: Substance Designer for Architectural Visualization
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Solution: Changing the sample geometry - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Solution: Changing the sample geometry
- [Instructor] Here's the answer to the challenge question, and in the correct situations? What I'll do is check on my environment. I'll choose under 3D View, Environment and Edit. Now, this is great for viewing things outside in a sunny meadow of the forest, so the first thing is to change whatever the background is. Under Substance Designer, I'll choose Preferences, In the Preferences dialogue, I'll click on Projects, Here, I'll click on the three dots to choose a new map from a file. Right now, we can see it's using We've got a number of different maps or similar map you'd like to use that really is taken from a particular locale, I'll choose elevator corridor, as this will at least be an indoor shot. I'll click Open. I'll do that and then check out that background. and I'll click on Environment and Edit again. but it's definitely an indoor space. And now we've got a better lighting around our panorama. on those t-bars in the ceiling. Next then, I'll edit the scene choosing Scene…
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Contents
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Establishing the tile height7m 2s
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(Locked)
Adding surface detail5m 49s
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(Locked)
Creating the normal map4m 33s
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(Locked)
Adjusting roughness and metalness6m 35s
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(Locked)
Adding ambient occlusion5m 23s
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Using a height map to add to the normal3m 34s
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(Locked)
Challenge: How to test down-facing materials49s
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(Locked)
Solution: Changing the sample geometry4m 13s
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