From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Suggested light bake checklist

Suggested light bake checklist - Unreal Engine Tutorial

From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Suggested light bake checklist

- [Instructor] Now whilst every artist naturally has their own way of getting a job done, what we want to quickly cover in this final video for the chapter is a basic checklist that we could run through whenever we're looking to create a final global illumination-based render in Unreal. As they say, it's just a basic list, one thing I would encourage is that you feel free to add anything to it that may be important to the particular project types and workflows that you use day in and day out. Our first item then is to make sure that where applicable, we have gone through all of the mesh actors in our scene and made sure that their Mobility option is set to Static, which is of course, the default whenever we drag a static mesh into a level. Now we haven't mentioned this in the course up to this point simply because of its somewhat limited impact. This working in just the same way as the Light Mobility options found in Unreal as well. If we are working on large-scale scenes though that…

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