From the course: Unreal Engine: Materials for Architectural Visualization

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Taking .sbsar files into Unreal

Taking .sbsar files into Unreal - Unreal Engine Tutorial

From the course: Unreal Engine: Materials for Architectural Visualization

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Taking .sbsar files into Unreal

- [Instructor] What we are ready to do now is use our published Substance file inside the Unreal Engine and see if the parameter that we exposed in the previous exercise has actually worked, and, because we have already downloaded and installed the Substance plugin for Unreal, we can get started right away. With an Explorer window open and focused on our modified .sbsar file, let's quickly make sure that we are also inside the Materials folder in the Unreal content browser, and then, drag and drop our .sbsar file onto it. Once the Imports options appear, let's make sure that the Create Material option is enabled, and then, click Import. This way, we will not need to create the material manually and add all of the Substance maps to it, which can save us quite a bit of time. As before, let's left-click and drag the material into our level, and then, double-click the Substance file so as to gain access to its controls. Here we see all of the controls that were open to us in Designer…

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