From the course: Maya: Natural Environments

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Texturing a 3D fluid container

Texturing a 3D fluid container - Maya Tutorial

From the course: Maya: Natural Environments

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Texturing a 3D fluid container

- [instructor] We'll use the texture attributes of the fluidShape node to create a cloud bank. I've got the Arnold renderView running an interactive production rendering mode. With no texture on our fluid shape, we've got a solid mass or volume. So let's select that fluidShape node, go into the attributes, and we want to open up the textures section. And within here, we'll need to enable one of these flags. We're not going to be dealing with color or incandescence, all we need to do is texture the opacity. Enable texture opacity. And we have the texture type set to the default Perlin noise, and there actually is a texture rendering now but it's so small that it's interfering with the actual Haley acing or the grain of the rendering. Let's increase the scale of the texture. Scroll down a little bit into texture scale X, Y, and Z. We'll set each one of those to 1000. Press tab, type in 1000, press tab, type in 1000, press…

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